By Maticha on Feb 1, 2019 at 9:48 AM
  1. Maticha

    Maticha Administrator
    Staff Member

    Joined:
    Dec 22, 2018
    Messages:
    14
    Likes Received:
    0
    [​IMG]
    [​IMG] CURRENT V17.2 [​IMG]
    - Fixed server issue that could disconnect clients if they had a lot of map entities.

    v17.1

    - Fixed a case where players/boats would get stuck playing transition ping-pong between two servers, frequently happened with large boats.
    - Pinging on an enemy claim flag should show all contesting NPC crew, in addition to players.
    - Multiple serious performance optimisations for companies on servers
    - Improved Ship position on the minimap so that it updates more smoothly

    v16.39

    - Fixed a server crash
    - Fixed a server startup crash that would effect modded servers

    v16.36

    - Fixed a bug which prevented players from being able to demolish structures

    v16.35

    - Fixed an exploit related to structures

    v16.34

    - Resolved a server crash

    v16.33

    - Fixed Barshot so that it now targets sails and acts a slow through to incapacitating a ship's movement as intended.
    - Company Flags will now update properly onto www.playatlas.com
    - PvE servers will now automatically kill any character that has not been logged in for 4 weeks. Official Network only.
    - PvE servers can now use the homeserver option which disables replication on sleeping/logged off bodies. (Non Default but enabled on Official Network)
     

Comments

Discussion in 'Announcements' started by Maticha, Feb 1, 2019.

Share This Page